If you’ve ever played Nazi Zombies online with a point hogging 10 year old, you know how frustrating it can be to play with someone who, in general, doesn’t play for the team. From taking windows to hitting every nuke that pops up, some things are just unforgivable. So, what can you do to present yourself as a legit zombies player? This will help you.
Note: It is assumed you are playing Black Ops on Kino with this guide, but the general strategy works on all maps.
On the first round, let the zombies break down the barriers. Don’t worry, they are REALLY slow. Simply knife every zombie once for a cool, easy 130 points each. You now have 40 pistol shots and are on round 2.
Shoot them up. This round is also very easy, if you are good with a pistol. You will want to go for chest shots, and drop 4 rounds into each zombie. A knife will then kill them.
- Every level thereafter, it will take an additional 4 shots and the stab to kill them, so a whole clip and a stab on level 3 (note that it is possible to kill them with only a clip with occasional headshots).
- After round 3, it is slightly dangerous to keep with the pistol, as you’ll need to either get consistent headshots or reload for each zombie, however it does still get points like crazy.
- At the end of round 2, you should have the points to open the top door.
Go out by the PM63 (don’t buy it, the gun is garbage), and open the next door for 1000. This leads you to the MP40 and Stakeout. One person takes the top by the window and the table, and the other can watch the two windows on the bottom. All the zombies will walk toward the person on the top, so the bottom person can use the pistol to rack up points. The person on top is recommended to take the MP40, but nobody should grab the Stakeout (unless you REALLY like the Stakeout).
After about 3 rounds here (so about 5-7) you should have the points to pass up the MP5K in the next room and go straight to the power. DO NOT TURN IT ON. This is the best place to rack up points in the level.
Have one person in the back by the window grab claymores and the M16, and the other needs the M16 and the MP40 from earlier, and they should take the front.
The person in back can place claymores against the wall to save them for later, and also provide a few facing the other person as a backup space for when they need some breathing room. When you save claymores, it allows you to use more than two when the situation calls for it.
So, you can help the guy in front thin the zombies coming from the dressing room, allow your clay by the window you were guarding go off, then need to use the backup, replace them all, and still have claymores to spare.
You can trade off on the door or window, or let the more skilled player take the front while the other handles the window. It all depends on how you prefer to play.
Leave out (turn the power on) only when you have at least enough for Jugg and the bowie knife (so around 7000 each.)
Now, use the knife to take care of any crawlers, as it should be around a one hit kill or a shot or two and a one hit kill. The reason the Bowie Knife is a necessity is because the crawlers will not explode when you kill them with it. Plus, it makes the Ballistic knife ridiculously powerful when stabbing.
At this point, the accepted strategy is to run the level counterclockwise from the start to the theater, through the middle, and repeat. This should get you to a high round by itself. However, if you dislike crawlers enough to merit buying the bowie knife, you can get rid of them entirely here.
Simply open the area to the Alleyway (through the back door of the stage toward the AK74u) and post up by the door in the back.
DO NOT OPEN THIS DOOR! This is crucial.
Sit back by double tap and watch that window. One player (with monkey bombs and a thundergun) sits by the door and shoots the zombies coming down the alley. This player RUNS THEIR GUN ALL THE WAY OUT OF AMMO TO RELOAD. Failing to do so will open the door, causing crawlers to pour in and zombies spawning behind your group. The other two stand facing down the alley in line with chain link fence.
Using this strategy (and leaving a Stubbs* at the end of a round to hit the box, upgrade, etc.) you can permanently rid yourselves of the crawlers. Using these simple methods, you can have fun, help your team, and not seem like a total douche in online zombies. Read on for more helpful tips on how to be an efficient, number crunching zombies player.
Note
- Knife, THEN pistol. Save your pistol ammo on the first round as the knife kills them with one hit and gives you max points.
- Wait until every zombie is dead to hit a bomb. I know, what a waste, right? Well, hitting a bomb gives everyone 400 points. Killing a single zombie with a pistol with full ammo grants about 800 points, plus the killshot. However, if you kill every zombie, you get the points from the zombies and the points from the bomb, maximizing your score. The only exception is if a teammate (note, teammate, not a douche. I never revive a douche as they will go on to douche it up more.) is downed. Then, you may hit it to provide some breathing room to revive them. The extra breathing room helps even if someone is not downed, but make sure you aren’t just being selfish by not wanting to go down. Your living teammates will hate you forever if you waste every zombie that round on a bomb. And so will I. This has happened to me before.
- Let everyone know there is a max ammo to reload, but only if they can. If someone is using the RPK or HK, they may NEED the extra 100 shots. However, somebody using the Galil can suck it up if they are 35 shots shy of max ammo. Don’t bother reloading if it will get you killed.
- Don’t buy the useless early guns. Yes, yes, we all know the story about how you made it to round 14 with only the M14 and Olympia, but in the end these guns are pointless, and you’ll need to get new ones anyway. Skip up the guns in the first and second rooms and get the MP40 instead. Way more firepower and a lot more in the clip.
- DO NOT constantly hit the box. Let the people who really need the box hit it. Take turns. Don’t make the box disappear because you “Have to have the Famas to play.” There are guns that are just as good on the walls, and you’d be better off saving points to upgrade the M16 than dropping 10k in the box in hopes of getting a Ray Gun. Now, if you get a China Lake, The Law, A Ballistic Knife and then monkey bombs, you can wait until later rounds. Plus the Ballistic Knife is plain out beast.
- Open the door for your low point teammates. We aren’t all amazing at zombies. Some people are decidedly average and can’t score a headshot to save their life. Let’s help these people out by getting the door for them so that they can hit the box or get jugg that much quicker. Compromise like this helps early on, as (if you truly are a beast) you’ll be quadrupling their score each round later on.
- Claymores, claymores, and more claymores! Claymores are probably the best 1000 points you can spend in a game. It gives you an extra weapon to use anywhere, and it is virtually one hit kill for a good number of rounds. Plus, you can stack the claymores from previous rounds in order to save them. Also, hitting max ammo at the end of a dog round, planting your clays, and then getting more is an empowering feeling. Just make sure to plant them (anywhere, really. Even if it won’t kill a zombie, it is saved there for later.) Before the next ro
und so you can have even more! It comes in handy in later rounds because you can use a near unlimited number and still have more. - Don’t buy ammo. Unless the gun is your favorite (again, the M16 is my exception. I love it sooooo much upgraded. I don’t noobtube in online, but in zombies it is incredible.) Save the points and upgrade the thing. That way, you’ll have more ammo to waste later on.
- On that note, don’t waste ammo! If you hit the box, and you really want a Galil, but instead you are handed an HK21, do not trade it! You’ve just been give a few hundred rounds to fend off the hordes of undead. Use them to the best of your abilities! When the gun is out, then get another one (although by the time that happens, you’ll likely have enough to upgrade it.). I hate watching people trade a full ammo Famas for a damn china lake, hoping to get a thundergun or something. Just use the ammo you’ve been given, it will really max out your points, and make you a better player. When the Law is all you have, you learn how to use it with deadly efficiency.).
- Perks, upgrade, and finally, utility. You want to contribute to your team. Sure, it’s nice that you have 20,000 points. But, when your team of 4 has less than half of that combined because you’re a point whore, the game stops being fun. Work with your team to get points. Let them in on cool strategies (like the claymore thing) and get perks that help them. Assign everyone a buddy, and have the better of the two grab quick revive and run the ballistic knife. If the lesser player goes down, use the upgraded ballistic knife to revive them away from the crowd. The other person can get the Ray Gun to have the max amount of utility for when they go down. They can help clear the crowd if the person has no shots for the Kraus Refibrillator. A player with an upgraded gun can be a lifesaver. Let someone be a frontman and lead the party through the level. They, the man with the upgraded gun, can mow down the few stragglers in front while the other people take care of the crowd behind them. The person playing point saver can carry a thundergun for hairy situations and blast as soon as someone is down. Then the medic revives. Teamwork is essential in zombies. These kinds of situations must be prepared for carefully. Know your role. Are you an assault? Then you likely want Jugg and Speed. Are you a Tank? Jugg and Quick Revive may be in the cards, as well as for the medic. Make sure your guns reflect that. Nobody wants the assault to run the ballistic knife, as the medic needs that. Don’t let your noob player grab a china lake, nobody will ever revive him. There are probably a lot better articles on classes; I’m just giving you some ideas to work with. Find a strategy that works for you and the team. Don’t hesitate to try new ideas.
- USE A MIC!!! Nobody wants to be THAT guy. So, please, wear you a mic. Listen. Cooperate. If your team is trying something out, and you disagree totally with it with the whole of your core, let them know. If you see that their strategy has holes in it, let them know. If the one kid just keeps taking your window at the beginning… Well, no amount of yelling is going to stop him.
- Beware of the useless upgrades. Some guns, for whatever reason, have no purpose of upgrading. Sure, people laud the M1911 as the “golden gun” of upgrades. OMG, it shoots grenades! But, in the grand scheme of things, it really isn’t that good. In general, it’s garbage. In general, assault rifles are the best guns to upgrade, namely: Galil, Famas, Aug, Commando, and the G11. Honorable mention goes to the Thundergun, Dragunov, Ballistic Knife, and the M16. These guns, as well as a few others, are worth it 100 times over to upgrade. Not only do they serve very practical utility purposes, they are handy even before you upgrade them. Some have attachments, some get sights, kraus refibrillatior revives teammates when you shoot them! However, not all guns are equal. Never upgrade the M14. It is absolutely horrible. Sure, it had firing rate for days. Sure, it leveled crowds in mere bursts. But… Where did ALL that ammo go? Judge for yourself, find YOUR guns. The Dragunov is a raygun-style 1-hit-kill most of the time, and then you get improved crit damage, AND it goes through zombies, all while doing raygun-like damage. The M16 I like because of the tube, and the fully auto feature adds the right amount of spray and pray to it. Sure, the Olympia is awesome when you upgrade it, but is it the gun for YOU? You are the one who must decide. Use those times to find the guns you like upgraded, because looking at their stats online or whatever is only half of the information. The missing half is how well the weapon does IN YOUR HANDS. Educated zombies players make the best teammates, so learn about you before you start dumping pistol clips into chests online to teach people about effective